Metaverse and Digital Education

Metaverse is arguably the most trending topic of recent days. So how should we tune our learning ecosystems to make the most of the new opportunities Metaverse has to offer?

Metaverse and Digital Education

Metaverse will open the door to new opportunities and incredible ways for us to leverage learning solutions within a larger ecosystem. The ideal learning environment for Enterprise Training and Development (L&D) is the digital world Metaverse provides, where users can collaborate, interact, analyze and practice, and solve problems, because such an environment provides users with the tools they need to succeed, while at the same time providing them with the tools they need to succeed. It also enables them to manage their own learning experiences.

Investments in Training and Development programs and technologies have been increasing in recent years, particularly to recruit new people and improve existing employee experience. Metaverse, on the other hand, continues to be a focal point in the news, and companies are starting to implement learning interactions in virtual environments. Consumers, especially Gen Z, expect personalized, engaging experiences in their daily lives. It is the growing number of people seeking personalized experiences that has recently set the standard for learning solutions.

While the Metaverse is just beginning, companies, L&D experts, digital education designers and other learning solution providers have a chance to pick the direction of the current rather than get caught in the whirlpool. Metaverse will likely support Augmented Reality (AR) and Virtual Reality (VR) technologies along with Artificial Intelligence (AI). When Metaverse is at its optimal state, it will transform into a global, interoperable platform where everyone can produce and share their content with the whole world.

Embracing Digitization to Adapt to the Multiverse

Learning takes place in an environment. The main task of the L&D team is to provide a learning environment where the user can be comfortable and, more importantly, facilitate the transfer of knowledge. Identifying user behavior in an environment where they are comfortable will help identify issues and opportunities where the overall student experience can be improved. Or you can start identifying new opportunities by asking these questions:

  • How do your employees get the information they need?
  • Where do your employees access learning resources?
  • If your employees are learning something, what is the point that draws their attention in the content they learn?
  • How do you provide feedback to employees?

Once you have the answers to these questions, you need to ensure that the employee has what they need, when they need it. Try new ways instead of choosing a traditional way of learning. Provide the information you will provide with the digital training course by combining new technologies. For example, you can create multidimensional experiences with chatbots for support, AR to simulate hands-on training, and even VR to take it further. With progressive technologies and digital education increasingly embedded in the culture of learning, now is the best time to calibrate your company's Training and Development strategy to the Metaverse.

Principal ROI

Companies want their employees to be able to step out of their training programs and perform their jobs in real life without any problems. This is the best way to measure whether your training is successful or not.

What Kind of Education Can Metaverse Provide Best For?

Personal experience-based learning technologies such as AR, VR and other 3D simulations provide users with a controlled and safe place to perform dangerous tasks. Not all tasks need to be driven through new technologies. The fact that new technologies make education fun should not lead to forgetting the main goal of education.

Reducing Risk in Dangerous Missions

In Virtual Reality, it is not dangerous to operate machines incorrectly. In areas such as construction, safety education, healthcare, and manufacturing, "mistakes" are often life-threatening. Multidimensional simulations will help reduce the number of unsuccessful and dangerous operations. VR can simulate tasks and procedures exactly, providing practical and hands-on training for users to visualize, practice and prepare.

Social Skills

Sectors that can benefit from experiential learning are not limited to high-risk sectors. Metaverse can give users the opportunity to practice their social skills without hesitation and identify their shortcomings. Imagine having customer service professionals trained in these same scenarios who can deliver tension-relieving speeches to customers or stay cool in heated discussions. Or imagine a multi-scenario sales deal simulation that can better train your sales staff.

Metaverse is also coming to change corporate life. The real question is whether learning solution providers, designers, policy makers, business owners and employees can use Metaverse appropriately to enhance their learning experiences.